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385MS #385: Ormaria
Pokémon
#001: Nimbleaf 001MS
386MS
Asphere
Whirlwind Pokémon
#386
Asphere Vega
Vega Forme Asphere
Type
Fire Dragon
Unknown
Ability
Marvel Scale
Gender ratio
Genderless
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
30720 steps
Height
16'05" 5.0 m
0'0" 0 m
Weight
352.7 lbs. 160.0 kg
0 lbs. 0 kg
Base experience yield
255
Leveling rate
Slow
EV yield
Total: 3
3
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Base friendship
0
Cry
No cry found

Asphere (Japanese: アスフィア / Asufia) is a dual-type Dragon/Fire Legendary Pokémon and the final Pokémon in the National Pokédex for Pokémon Vega.

While it is not known to evolve to or from any other Pokémon, it has three different forms that are based on the game it is in. In Pokémon Vega, Asphere is only normally obtainable in its Vega Forme.

Although planned to appear in Pokémon Deneb and Procyon, it is currently unknown whether it will get new forms.

Pokédex Entry Edit

VEGA ENTRY

Pokédex entry
It has obtained the power of Lyra. The mythical dragon uses the power of fire in this Forme.

ALTAIR ENTRY

Pokédex entry
It has obtained the power of Aquila. The mythical dragon uses the power of ice in this Forme.

SIRIUS ENTRY

Pokédex entry
It has obtained the power of Canis Major. The mythical dragon uses the power of thunder in this Forme.

Locations Edit

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
One Sphere Ruins (B9F)
Evolve

Overview Edit

As the most powerful Pokémon in the game, possessing stats roughly equivalent to Arceus, Asphere is very capable in every field. In its Vega Forme, it has balanced Attack, Defense and Special Defense, with its Special Attack and Speed being as high as those of its other Formes. Coupled with its diverse movepool and powerful signature move, Nova Inferno, the only other Pokémon in the game with comparable special attacking prowess is Mewtwo.

Etymology Edit

Asphere seems to represent various stars and stellar atmospheres - the word 'atmosphere' being the most likely basis of its etymology. Its Altair Forme, possessing the power of the constellation Aquila, has a Dragon/Ice typing. It is named after Altair, the brightest star in the Aquila constellation. Its Sirius Forme is a Dragon/Electric-type, and is likewise named after the brightest star of Canis Major. Finally, its Vega Forme is named after the brightest star of Lyra.

Held Items Edit

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats Edit

VEGA

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 120
112 - 189 220 - 372
Defense: 110
103 - 178 202 - 350
Sp.Atk: 150
139 - 222 274 - 438
Sp.Def: 110
103 - 178 202 - 350
Speed: 130
121 - 200 238 - 394
Total: 720   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


ALTAIR

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 100
94 - 167 184 - 328
Defense: 120
112 - 189 220 - 372
Sp.Atk: 150
139 - 222 274 - 438
Sp.Def: 120
112 - 189 220 - 372
Speed: 130
121 - 200 238 - 394
Total: 720   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


SIRIUS

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 140
130 - 211 256 - 416
Defense: 100
94 - 167 184 - 328
Sp.Atk: 150
139 - 222 274 - 438
Sp.Def: 100
94 - 167 184 - 328
Speed: 130
121 - 200 238 - 394
Total: 720   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness Edit

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ¼×
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ¼×
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ¼×
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ¼×
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ¼×
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ¼×
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves Edit

By Level Up Edit

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Dragon Dance Dragon Status 0000 —% 20
011 Extreme Speed Normal Physical 08080 100100% 5
011 Horn Attack Normal Physical 06565 100100% 25
011 Inferno Fire Special 100100 05050% 5
088 Will-O-Wisp Fire Status 0000 07575% 15
1515 Spin Tail Normal Physical 08080 100100% 20
2222 Outrage Dragon Physical 120120 100100% 15
2929 Defog Flying Status 0000 —% 15
3636 Flamethrower Fire Special 09595 100100% 15
4343 Coil Poison Status 0000 —% 20
5050 Psycho Cut Psychic Physical 07070 100100% 20
5757 Sunny Day Fire Status 0000 —% 5
6464 Fire Blast Fire Special 120120 08585% 5
7171 Recover Normal Status 0000 —% 10
7878 Dragon Rush Dragon Physical 100100 07575% 10
8585 Nova Inferno Dragon Special 180180 09595% 5
9292 Flare Blitz Fire Physical 120120 100100% 15
100100 Draco Meteor Dragon Special 140140 09090% 5
  • A level of "Start" indicates a move that will be known by a Asphere obtained at level 1
  • Bold indicates a move that gets STAB when used by Asphere
  • Italic indicates a move that gets STAB only when used by an evolution of Asphere
  • Moves in yellow cannot be learned by any previous evolutions of Asphere

By TM/HM Edit

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM01 Swords Dance Normal Status 0000 —}}—% 30
TMFlying TM02 Air Slash Flying Special 07575 095}}95% 20
TMSteel TM04 Magnet Bomb Steel Physical 06060 —}}—% 20
TMElectric TM05 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM06 Headbutt Normal Physical 07070 100}}100% 15
TMBug TM07 Megahorn Bug Physical 120120 085}}85% 10
TMRock TM09 Rock Slide Rock Physical 07575 090}}90% 10
TMDragon TM10 Dragon Rush Dragon Physical 100100 075}}75% 10
TMGhost TM11 Shadow Claw Ghost Physical 07070 100}}100% 15
TMPsychic TM12 Amnesia Psychic Status 0000 —}}—% 20
TMNormal TM13 Substitute Normal Status 0000 —}}—% 10
TMElectric TM14 Shine Bomb Electric Physical 06565 100}}100% 30
TMBug TM15 Signal Beam Bug Special 07575 100}}100% 15
TMGrass TM16 Energy Ball Grass Special 08080 100}}100% 10
TMDark TM17 Dark Pulse Dark Special 08080 100}}100% 15
TMPoison TM22 Poison Jab Poison Physical 08080 100}}100% 20
TMSteel TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMGround TM25 Raze Earth Ground Special 120120 100}}100% 15
TMElectric TM26 Zap Cannon Electric Special 120120 050}}50% 5
TMFlying TM28 Brave Bird Flying Physical 120120 100}}100% 15
TMNormal TM32 Tri Attack Normal Special 08080 100}}100% 10
TMDark TM33 Rampage Dark Physical 120120 085}}85% 5
TMNormal TM34 Baton Pass Normal Status 0000 —}}—% 40
TMGhost TM35 Confuse Ray Ghost Status 0000 100}}100% 10
TMGround TM37 Mud Bomb Ground Special 06565 085}}85% 10
TMFire TM38 Raging Flame Fire Physical 110110 100}}100% 10
TMFire TM40 Heat Wave Fire Special 100100 090}}90% 10
TMFighting TM41 Focus Blast Fighting Special 120120 070}}70% 5
TMElectric TM42 Discharge Electric Special 08080 100}}100% 15
TMDragon TM43 Dragon Beat Dragon Special 120120 090}}90% 15
TMFire TM44 Will-O-Wisp Fire Status 0000 075}}75% 15
TMRock TM45 Diamond Blast Rock Special 100100 100}}100% 10
TMSteel TM46 Magnet Force Steel Special 100100 090}}90% 15
TMDark TM47 Night Slash Dark Physical 07070 100}}100% 15
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMFlying HM02 Fly Flying Physical 09090 095}}95% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMNormal HM05 Flash Normal Status 0000 100}}100% 20
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Asphere
  • Italic indicates a move that gets STAB only when used by an evolution of Asphere
  • Moves in yellow cannot be learned by any previous evolutions of Asphere

By Move Tutor Edit

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Shadow Clamp Ghost Physical 90 90% 20
Hidden Power Normal Special 100% 15
Cosmic Power Psychic Status —% 20
Rest Psychic Status —% 10
Toxic Poison Status 90% 10
Dig Ground Physical 80 100% 10
Dark Resolve Dark Special 120 100% 5
Nasty Plot Dark Status —% 20
Giga Spark Electric Physical 120 80% 5
Raid Bug Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Asphere
  • Italic indicates a move that gets STAB only when used by an evolution of Asphere
  • Moves in yellow cannot be learned by any previous evolutions of Asphere

By Breeding Edit

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Asphere
  • Bold indicates a move that gets STAB when used by Asphere
  • Italic indicates a move that gets STAB only when used by an evolution of Asphere

Evolution Edit

Asphere Vega
Vega Forme
Asphere
 Fire  Dragon 




Asphere Altair
Altair Forme
Asphere
 Ice  Dragon 




Asphere Sirius
Sirius Forme
Asphere
 Electric  Dragon 

SpritesEdit

Front Back Front shiny Back shiny
File:GenderM.png Asphere Vega Asphere Vegab File:GenderM.png Asphere Vegas Asphere Vegasb
Front Back Front shiny Back shiny
File:GenderM.png Asphere Altair Asphere Altairb File:GenderM.png Asphere Altairs Asphere Altairsb
Front Back Front shiny Back shiny
File:GenderM.png Asphere Sirius Asphere Siriusb File:GenderM.png Asphere Siriuss Asphere Siriussb

TriviaEdit

  • While Asphere itself is encountered at Level 90, the random encounters in the Sphere Ruins' lower floors can be encountered at higher levels; even level 100.
  • Asphere's other signature move, Icebolt Wave, can only be learned by it in Altair/Sirius, as it is the signature move of those Formes. As such, Turner's clones do know the move.
  • Asphere's stat total of 720 is the highest of all the games it's been in, equal to that of Arceus.
  • The Asphere clones used by Turner in the final battle have base stats far higher than what's reasonable for an obtainable Pokémon. This may have been intended to simulate EV-trained versions of them.
  • Asphere is one of a select few Pokémon shown to be capable of human speech in the game. The others are Mewtwo and Ordina.
    • Turner's clones do not seem to be able to speak, only letting out primal roars during their rampage at the end of the game.
  • In Pokémon Altair & Sirius, Asphere's true identity is suggested to be that of a guardian deity, or possibly a ruler, of an old civilation that lived in Sphere City. This is shown through Braille writings found within the Sphere Ruins.
  • In Pokémon Altair/Sirius, Gordon will mistakenly call Asphere "Asmodeus", which is actually the name of a mythological demon king. This is likely only a gag without any actual relevance.
  • In Vega's Mirage Battle System, Gina uses a Vega Forme Asphere.

Notes Edit

385MS #385: Ormaria
Pokémon
#001: Nimbleaf 001MS