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Ajarimus #107: Ajarimus
Pokémon
#109: Hoothoot Hoothoot
108MS
Jarmit
Lazy Pokémon
#108
Jarmit
Type
Ghost
Unknown
Ability
Stench
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Human-Like
Hatch time
7680 steps
Height
5'07" 1.7 m
0'0" 0 m
Weight
144.6 lbs. 65.6 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Base friendship
35
Cry

Jarmit (Japanese: ニートン / Neeton) is a Ghost-type Pokémon, and is one of the original Fakemon created for Pokémon Altair, Sirius and Vega.

It evolves from Ajarimus starting at level 32. It is the final form of Clotaku.

Pokedex Entry[]

Pokédex entry
It likes to hide in the shadows. It is usually asleep, but no one can stop it once it starts an uproar.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
One
Evolve Ajarimus

Overview[]

Jarmit and its evolutionary line follow a unique gimmick. All three of its evolutions have the same base stat total of 395. Jarmit has the best defenses out of the three, but its attacking stats are poor and it is the slowest out of the three. In general terms however, it has a low base stat total for being a "fully evolved" Pokemon.

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 55
54 - 117 103 - 229
Defense: 95
90 - 161 175 - 317
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 95
90 - 161 175 - 317
Speed: 20
22 - 79 40 - 152
Total: 395   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By Level Up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Lick Ghost Physical 20 100% 30
1 Tackle Normal Physical 50 100% 35
1 Yawn Normal Status —% 10
5 Spite Ghost Status 100% 10
10 Night Shade Ghost Special 100% 15
14 Endure Normal Status —% 10
20 Shadow Punch Ghost Physical 60 —% 20
25 Uproar Normal Special 90 100% 10
29 Deep Yawn Normal Status 100% 15
34 Life Drain Ghost Special 60 100% 40
40 Grudge Ghost Status —% 5
44 Shadow Ball Ghost Special 80 100% 15
48 Shadow Clamp Ghost Physical 90 90% 20
54 Slack Off Normal Status —% 10
60 Possess Ghost Special 120 70% 10
  • A level of "Start" indicates a move that will be known by a Jarmit obtained at level 1
  • Bold indicates a move that gets STAB when used by Jarmit
  • Italic indicates a move that gets STAB only when used by an evolution of Jarmit
  • Moves in yellow cannot be learned by any previous evolutions of Jarmit

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM06 Headbutt Normal Physical 70 100% 15
TMRock TM09 Rock Slide Rock Physical 75 90% 10
TMGhost TM11 Shadow Claw Ghost Physical 70 100% 15
TMPsychic TM12 Amnesia Psychic Status —% 20
TMNormal TM13 Substitute Normal Status —% 10
TMDark TM17 Dark Pulse Dark Special 80 100% 15
TMPoison TM22 Poison Jab Poison Physical 80 100% 20
TMIce TM27 Haze Ice Status —% 30
TMGhost TM30 Shadow Ball Ghost Special 80 100% 15
TMFighting TM31 Brick Break Fighting Physical 75 100% 15
TMDark TM33 Devastate Dark Physical 120 85% 5
TMNormal TM34 Baton Pass Normal Status —% 40
TMGhost TM35 Confuse Ray Ghost Status 100% 10
TMPoison TM36 Sludge Bomb Poison Special 90 100% 10
TMGrass TM39 Wood Hammer Grass Physical 120 100% 15
TMFighting TM41 Focus Blast Fighting Special 120 70% 5
TMFire TM44 Will-O-Wisp Fire Status 75% 15
TMRock TM45 Diamond Blast Rock Special 100 100% 10
TMDark TM47 Night Slash Dark Physical 70 100% 15
TMPsychic TM48 Psycho Punch Psychic Physical 75 100% 20
TMNormal TM50 Explosion Normal Physical 250 100% 5
  • Bold indicates a move that gets STAB when used by Jarmit
  • Italic indicates a move that gets STAB only when used by an evolution of Jarmit
  • Moves in yellow cannot be learned by any previous evolutions of Jarmit

By Move Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Shadow Clamp Ghost Physical 90 90% 20
Hidden Power Normal Special 100% 15
Cosmic Power Psychic Status —% 20
Hydro Pump Water Special 120 80% 5
Rest Psychic Status —% 10
Toxic Poison Status 90% 10
Icicle Crash Ice Physical 85 90% 10
Dark Resolve Dark Special 120 100% 5
Nasty Plot Dark Status —% 20
Bug Noise Bug Special 120 90% 10
Raid Bug Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Jarmit
  • Italic indicates a move that gets STAB only when used by an evolution of Jarmit
  • Moves in yellow cannot be learned by any previous evolutions of Jarmit

By Breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Attract Normal Status 100% 15
Counter Fighting Physical 100% 20
Cross Chop Fighting Physical 100 80% 5
Destiny Bond Ghost Status —% 5
Detect Fighting Status —% 5
Dizzy Punch Normal Physical 70 100% 10
Dizzy Whirl Normal Status —% 20
Double Team Normal Status —% 15
Fake Tears Dark Status 100% 20
Fire Punch Fire Physical 75 100% 15
Flail Normal Physical 100% 15
High Jump Kick Fighting Physical 130 90% 10
Ice Punch Ice Physical 75 100% 15
Lick Ghost Physical 20 100% 30
Magnum Punch Fighting Special 95 100% 15
Meditate Psychic Status —% 40
Memento Dark Status 100% 10
Mirror Coat Psychic Special 100% 20
Nasty Plot Dark Status —% 20
Nightmare Ghost Status 100% 15
Rage Normal Physical 20 100% 20
Rain Dance Water Status —% 5
Seismic Toss Fighting Physical 100% 20
Snatch Dark Status —% 10
Snore Normal Special 40 100% 15
Sunny Day Fire Status —% 5
Switcheroo Dark Status 100% 10
Thrash Normal Physical 120 100% 10
Thunder Punch Electric Physical 75 100% 15
Tone-Deaf Normal Special 100 100% 20
Vengeance Dark Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Jarmit
  • Bold indicates a move that gets STAB when used by Jarmit
  • Italic indicates a move that gets STAB only when used by an evolution of Jarmit

By a Prior Evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Clotaku Smog Poison Special 20 70% 20
Clotaku Poison Gas Poison Status 80% 40
Clotaku Acid Spray Poison Special 40 100% 20
Clotaku Focus Energy Normal Status —% 30
Clotaku Sludge Poison Special 65 100% 20
Clotaku Poison Jab Poison Physical 80 100% 20
Clotaku Toxic Poison Status 90% 10
Clotaku Sludge Bomb Poison Special 90 100% 10
Clotaku Sludge Wave Poison Special 95 100% 10
Clotaku Swagger Normal Status 90% 15
Clotaku Toxin Spray Poison Special 120 70% 5
Ajarimus Knock Off Dark Physical 20 100% 20
Ajarimus Torment Dark Status 100% 15
Ajarimus Pursuit Dark Physical 40 100% 20
Ajarimus Withdraw Water Status —% 40
Ajarimus Feint Attack Dark Physical 60 —% 20
Ajarimus Corner Dark Physical 55 —% 20
Ajarimus Taunt Dark Status 100% 20
Ajarimus Beat Up Dark Physical 100% 10
Ajarimus Sharpshoot Dark Physical 40 100% 20
Ajarimus Protect Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Jarmit
  • Italic indicates a move that gets STAB only when used by an evolution of Jarmit

Evolution[]

Clotaku
Unevolved
Clotaku
 Poison 
Rare Candy
Level 16
Ajarimus
First evolution
Ajarimus
 Dark 
Rare Candy
Level 32
Jarmit
Second evolution
Jarmit
 Ghost 


Sprites[]

Front Back Front shiny Back shiny
GenderM Jarmit Jarmitb GenderM Jarmits Jarmitsb

Trivia[]

Design Origin[]

Jarmit, like its pre-evolved forms, is a caricature of stereotypical geeks or otaku -- in this case, one that has forgone all productivity and social activity.

Name Origin[]

Jarmit's name is a portmanteau of jar and hermit. Its Japanese name, Neeton, is a play on the term NEET.

Notes[]

Ajarimus #107: Ajarimus
Pokémon
#109: Hoothoot Hoothoot
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