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Mandiblade #349: Mandiblade
Pokémon
#351: Terubim Terubim
350MS
Mercenade
Swordsman Pokémon
#350
Mercenade
Type
Steel Fighting
Unknown
Abilities
Intimidate or Hustle
Gender ratio
75% / 25%
Catch rate
45 (5.9%)
Breeding
Egg groups
Mineral and Monster
Hatch time
7680 steps
Height
3'07" 1.1 m
0'0" 0 m
Weight
115.5 lbs. 52.4 kg
0 lbs. 0 kg
Base experience yield
203
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Base friendship
70
Cry

Mercenade (Japanese: ブレイオー / Blayoh) is a dual-type Steel/Fighting Pokémon, and is one of the original Fakemon created for Pokémon Vega.

It evolves from Ambilade (based on its personality value) starting at level 38. It is one of Ambilade's final forms, the other being Mandiblade.

Pokédex Entry[]

Pokédex entry
It always fights fairly, no matter what. It spars with its comrades in friendly one-on-one matches.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
One
Evolve Ambilade

Overview[]

With 125 Attack, 100 Speed, a myriad of moves + Swords Dance, Mercenade is sure to be a powerful contender on any team.

Having coverage like Earthquake from its pre-evolution, or Leaf Blade, X-Scissor, Psycho Cut, Devastate, etc. leaves it with many options for covering type weaknesses that the rest of your Pokémon may struggle with. Steel/Fighting is an incredible typing to work with, covering many types just by STAB alone.

While Hustle is more risk than reward, Intimidate is an excellent ability that makes leading off with Mercenade quite a powerful choice. All of these tools let it outclass the far slower evolution, Mandiblade.

Rock Polish and Drain Punch are excellent contenders if you wish to run an Adamant one, while Hone Claws is better off for its secondary ability.

Unfortunately, Mercenade suffers from four-slot move syndrome and not having access to Rock Head for taking advantage of Double-Edge. It also does not possess Sand Veil, an incredibly strong ability for Sandstorm teams, like Mandiblade does.

But its lack of ability usage is made up for far greater with its utility and ability to pivot into physical sweepers and set up. Mercenade's 65 Special Defense also leaves something to be desired, so be careful of switching into Special Attackers.

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 125
117 - 194 229 - 383
Defense: 95
90 - 161 175 - 317
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 65
63 - 128 121 - 251
Speed: 100
94 - 167 184 - 328
Total: 505   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None

Moves[]

By Level Up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Tail Whip Normal Status 100% 30
1 Dynamic Punch Fighting Physical 100 50% 5
1 X-Scissor Bug Physical 80 100% 15
4 Rock Throw Rock Physical 50 90% 15
9 Low Kick Fighting Physical 100% 20
14 Rock Polish Rock Status —% 20
17 Air Cutter Flying Special 55 95% 25
22 Protect Normal Status —% 10
27 Slash Normal Physical 70 100% 20
30 Iron Head Steel Physical 80 100% 15
35 Block Normal Status —% 5
38 Psycho Cut Psychic Physical 70 100% 20
42 Drain Punch Fighting Physical 75 100% 10
47 Leaf Blade Grass Physical 90 100% 15
54 Hammer Arm Fighting Physical 100 90% 10
61 Hone Claws Dark Status —% 15
66 Superpower Fighting Physical 120 100% 5
73 Metal Blast Steel Physical 120 80% 10
  • A level of "Start" indicates a move that will be known by a Mercenade obtained at level 1
  • Bold indicates a move that gets STAB when used by Mercenade
  • Italic indicates a move that gets STAB only when used by an evolution of Mercenade
  • Moves in yellow cannot be learned by any previous evolutions of Mercenade

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM01 Swords Dance Normal Status —% 30
TMFlying TM02 Air Slash Flying Special 75 95% 20
TMGround TM03 Spikes Ground Status —% 20
TMSteel TM04 Magnet Bomb Steel Physical 60 100% 20
TMNormal TM06 Headbutt Normal Physical 70 100% 15
TMFighting TM08 Bulk Up Fighting Status —% 20
TMRock TM09 Rock Slide Rock Physical 75 90% 10
TMNormal TM13 Substitute Normal Status —% 30
TMPoison TM22 Poison Jab Poison Physical 80 100% 20
TMSteel TM23 Iron Tail Steel Physical 100 75% 15
TMSteel TM24 Iron Defense Steel Status —% 15
TMGround TM25 Raze Earth Ground Special 120 100% 15
TMFighting TM31 Brick Break Fighting Physical 75 100% 15
TMDark TM33 Devastate Dark Physical 120 85% 5
TMGround TM37 Mud Bomb Ground Special 65 85% 10
TMGrass TM39 Wood Hammer Grass Physical 120 100% 15
TMFighting TM41 Focus Blast Fighting Special 120 70% 5
TMRock TM45 Diamond Blast Rock Special 100 100% 10
TMSteel TM46 Magnet Force Steel Special 100 90% 15
TMDark TM47 Night Slash Dark Physical 70 100% 15
TMPsychic TM48 Psycho Punch Psychic Physical 75 100% 20
TMNormal HM01 Cut Normal Physical 50 95% 30
TMNormal HM04 Strength Normal Physical 80 100% 15
TMFighting HM06 Rock Smash Fighting Physical 40 100% 15
  • Bold indicates a move that gets STAB when used by Mercenade
  • Italic indicates a move that gets STAB only when used by an evolution of Mercenade
  • Moves in yellow cannot be learned by any previous evolutions of Mercenade

By Move Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Dig Ground Physical 80 100% 10
Shadow Clamp Ghost Physical 90 90% 20
Hidden Power Normal Special 100% 15
Raid Bug Physical 100 100% 10
Rest Psychic Status —% 10
Toxic Poison Status 90% 10
Icicle Crash Ice Physical 85 90% 10
Nasty Plot Dark Status —% 20
  • Bold indicates a move that gets STAB when used by Mercenade
  • Italic indicates a move that gets STAB only when used by an evolution of Mercenade
  • Moves in yellow cannot be learned by any previous evolutions of Mercenade

By Breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Tail Water Physical 90 90% 10
Curse Ghost Status —% 10
Dig Ground Physical 80 100% 10
Drain Punch Fighting Physical 75 100% 10
Endeavor Normal Physical 100% 5
Feint Attack Dark Physical 60 —% 20
Fire Punch Fire Physical 75 100% 15
Fissure Ground Physical 30% 5
Fury Cutter Bug Physical 20 95% 20
Giga Impact Normal Physical 150 90% 5
Grand Boulder Rock Physical 120 75% 5
Harden Normal Status —% 30
Ice Punch Ice Physical 75 100% 15
Mega Punch Normal Physical 80 85% 20
Metal Sound Steel Status 85% 40
Meteor Mash Steel Physical 100 85% 10
Outrage Dragon Physical 120 100% 10
Protect Normal Status —% 10
Psycho Cut Psychic Physical 70 100% 20
Rage Normal Physical 20 100% 20
Rain Dance Water Status —% 5
Roar Normal Status 100% 20
Rock Tomb Rock Physical 50 80% 10
Sandstorm Rock Status —% 10
Slam Normal Physical 80 75% 20
Sonic Sand Ground Special 80 100% 20
Spin Tail Normal Physical 80 100% 20
Sunny Day Fire Status —% 5
Superpower Fighting Physical 120 100% 5
Thunder Punch Electric Physical 75 100% 15
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Mercenade
  • Bold indicates a move that gets STAB when used by Mercenade
  • Italic indicates a move that gets STAB only when used by an evolution of Mercenade

By a Prior Evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Ambilade Stardust Steel Special 90 100% 10
Ambilade Earthquake Ground Physical 100 100% 10
Ambilade Yawn Normal Status —% 10
Ambilade Double-Edge Normal Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Mercenade
  • Italic indicates a move that gets STAB only when used by an evolution of Mercenade

Evolution[]

Ambilade
Unevolved
Ambilade
 Steel 
Rare Candy + Bag Loaded Dice SV Sprite
Level 38
(with a certain
personality value)
Mandiblade
First evolution
Mandiblade
 Steel  Rock 
Rare Candy + Bag Loaded Dice SV Sprite
Level 38
(with a certain
personality value)
Mercenade
First evolution
Mercenade
 Steel  Fighting 


Sprites[]

Front Back Front shiny Back shiny
GenderM Mercenade Mercenadeb GenderM Mercenades Mercenadesb

Trivia[]

Design Origin[]

Mercenade appears to be based off of the rogue class in JRPGs, or samurai with the single, long sword it has.

Name Origin[]

Mercenade comes from "mercenary" and "blade".

Blayoh is just a play off the word "blade".

Notes[]

Mandiblade #349: Mandiblade
Pokémon
#351: Terubim Terubim
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