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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel

The Normal type is one of the seventeen types in Pokemon Vega.

Battle propertiesEdit

Offensive NormalIC Big Defensive
Power Types   Power Types
None ½× None
½× RockIC Big
SteelIC Big
FightingIC Big
GhostIC Big GhostIC Big

PokémonEdit

There are currently 48 Normal-type Pokémon, which is 12.4% of all Pokémon.

Pure Normal-type PokémonEdit

Dex no. Pokémon Type
#018 018MS Togepi Normal Normal
#068 068MS Velvelt Normal Normal
#075 075MS Porygon Normal Normal
#076 076MS Porygon2 Normal Normal
#077 077MS Porygon-Z Normal Normal
#092 092MS Miltank Normal Normal
#118 118MS Kangaskhan Normal Normal
#183 183MS Ditto Normal Normal
#187 187MS Takuni Normal Normal
#188 188MS Percussoon Normal Normal
#189 189MS Tanuking Normal Normal
#195 195MS Olvin Normal Normal
#196 196MS Rumpet Normal Normal
#197 197MS Keebo Normal Normal
#202 202MS Bisos Normal Normal
#203 203MS Tauros Normal Normal
#228 228MS Whismur Normal Normal
#229 229MS Loudred Normal Normal
#230 230MS Exploud Normal Normal
#235 235MS Yolkid Normal Normal
#251 251MS Doodloo Normal Normal
#270 270MS Lickitung Normal Normal
#271 271MS Lickilicky Normal Normal
#287 287MS Happiny Normal Normal
#288 288MS Chansey Normal Normal
#289 289MS Blissey Normal Normal
#327 327MS Spinda Normal Normal
#351 351MS Terubim Normal Normal
#363 363MS Dunsparce Normal Normal
#364 364MS Dunsupreme Normal Normal

Half Normal-type PokémonEdit

Primary Normal-type PokémonEdit

Dex no. Pokémon Type
#010 010MS Taillow Normal Flying
#011 011MS Swellow Normal Flying
#019 019MS Togetic Normal Flying
#020 020MS Togekiss Normal Flying
#054 054MS Girafarig Normal Psychic
#055 055MS Folifarig Normal Psychic
#069 069MS Grissly Normal Fighting
#097 097MS Mintch Normal Flying
#099 099MS Maneko Normal Fire
#109 109MS Hoothoot Normal Flying
#110 110MS Noctowl Normal Flying
#193 193MS Chatot Normal Flying
#220 220MS Phantonate Normal Ghost
#365 365MS Farfetch'd Normal Flying
#376 376MS Rowitsa Normal Dragon

Secondary Normal-type PokémonEdit

Dex no. Pokémon Type
#171 171MS Cheshess Dark Normal
#215 215MS Miniety Fire Normal
#338 338MS Valentide Water Normal

MovesEdit

Move Category Power Accuracy PP Target Description
Assist Status % 20 (max 32)
   
   
Self
The user hurriedly and randomly uses a move among those known by ally Pokémon.
Attract Status 100% 15 (max 24)
   
   
Anyone
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Barrage Physical 15 85% 20 (max 32)
   
   
Anyone
Round objects are hurled at the target to strike two to five times in a row.
Baton Pass Status % 40 (max 64)
   
   
Self
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly Drum Status % 10 (max 16)
   
   
Self
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bide Physical % 10 (max 16)
   
   
Self
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind Physical 15 85% 20 (max 32)
   
   
Anyone
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block Status % 5 (max 8)
   
   
Anyone
The user blocks the target's way with arms spread wide to prevent escape.
Body Slam Physical 85 100% 15 (max 24)
   
   
Anyone
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Charm Status 100% 20 (max 32)
   
   
Anyone
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Comet Punch Physical 18 85% 15 (max 24)
   
   
Anyone
The target is hit with a flurry of punches that strike two to five times in a row.
Constrict Physical 10 100% 35 (max 56)
   
   
Anyone
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Conversion Status % 30 (max 48)
   
   
Self
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2 Status % 30 (max 48)
   
   
Anyone
The user changes its type to make itself resistant to the type of the attack the opponent used last.
Covet Physical 60 100% 40 (max 64)
   
   
Anyone
The user endearingly approaches the target, then steals the target's held item.
Crash Impact Physical 140 80% 5 (max 8)
   
   
Anyone
The user forcefully smashes itself into the foe. Confuses the user.
Crush Claw Physical 75 95% 10 (max 16)
   
   
Anyone
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Cut Physical 50 95% 30 (max 48)
   
   
Anyone
The target is cut with a scythe or claw.
Deep Yawn Status 100% 15 (max 24)
   
   
Anyone
The user yawns deeply, causing the foe to fall asleep immediately.
Defense Curl Status % 40 (max 64)
   
   
Self
The user curls up to conceal weak spots and raise its Defense stat.
Disable Status 100% 20 (max 32)
   
   
Anyone
For four turns, this move prevents the target from using the move it last used.
Dizzy Punch Physical 70 100% 10 (max 16)
   
   
Anyone
The target is hit with rhythmically launched punches. This may also leave the target confused.
Double Hit Physical 35 90% 10 (max 16)
   
   
Anyone
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Slap Physical 15 85% 10 (max 16)
   
   
Anyone
The target is slapped repeatedly, back and forth, two to five times in a row.
Double Spin Physical 35 90% 15 (max 24)
   
   
Anyone
A spinning attack that hits twice. May raise the user's Attack.
Double Team Status % 15 (max 24)
   
   
Self
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge Physical 120 100% 15 (max 24)
   
   
Anyone
A reckless, life-risking tackle. This also damages the user quite a lot.
Egg Bomb Physical 100 75% 10 (max 16)
   
   
Anyone
A large egg is hurled at the target with maximum force to inflict damage.
Encore Status 100% 5 (max 8)
   
   
Anyone
The user compels the target to keep using the move it encored for three turns.
Endeavor Physical 100% 5 (max 8)
   
   
Anyone
This attack move cuts down the target's HP to equal the user's HP.
Endure Status % 10 (max 16)
   
   
Self
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Explosion Physical 250 100% 5 (max 8)
   
   
All but user
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extreme Speed Physical 80 100% 5 (max 8)
   
   
Anyone
The user charges the target at blinding speed. This move always goes first.
Facade Physical 70 100% 20 (max 32)
   
   
Anyone
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out Physical 40 100% 10 (max 16)
   
   
Anyone
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe Physical 40 100% 40 (max 64)
   
   
Anyone
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Flail Physical 100% 15 (max 24)
   
   
Anyone
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flash Status 100% 20 (max 32)
   
   
Anyone
The user flashes a bright light that cuts the target's accuracy.
Focus Energy Status % 30 (max 48)
   
   
Self
The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me Status % 20 (max 32)
   
   
Self
The user draws attention to itself, making all targets take aim only at the user.
Foresight Status % 40 (max 64)
   
   
Anyone
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Frustration Physical 100% 20 (max 32)
   
   
Anyone
This full-power attack grows more powerful the less the user likes its Trainer.
Fury Attack Physical 15 85% 20 (max 32)
   
   
Anyone
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes Physical 18 80% 15 (max 24)
   
   
Anyone
The target is raked with sharp claws or scythes quickly two to five times in a row.
Giga Impact Physical 150 90% 5 (max 8)
   
   
Anyone
The user charges at the target using every bit of its power. The user can't move on the next turn.
Glare Status 90% 30 (max 48)
   
   
Anyone
The user intimidates the target with the pattern on its belly to cause paralysis.
Growl Status 100% 40 (max 64)
   
   
All foes
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Growth Status % 40 (max 64)
   
   
Self
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Guillotine Physical 30% 5 (max 8)
   
   
Anyone
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Harden Status % 30 (max 48)
   
   
Self
The user stiffens all the muscles in its body to raise its Defense stat.
Headbutt Physical 70 100% 15 (max 24)
   
   
Anyone
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Status % 5 (max 8)
   
   
All allies
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand Status % 20 (max 32)
   
   
Adjacent ally
The user assists an ally by boosting the power of that ally's attack.
Hidden Power Special 100% 15 (max 24)
   
   
Anyone
A unique attack that varies in type depending on the Pokémon using it.
Horn Attack Physical 65 100% 25 (max 40)
   
   
Anyone
The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Physical 30% 5 (max 8)
   
   
Anyone
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Howl Status % 40 (max 64)
   
   
Self
The user howls loudly to raise its spirit, which raises its Attack stat.
Hyper Beam Special 150 90% 5 (max 8)
   
   
Anyone
The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Fang Physical 80 90% 15 (max 24)
   
   
Anyone
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyper Voice Special 90 100% 10 (max 16)
   
   
All foes
The user lets loose a horribly echoing shout with the power to inflict damage.
Leer Status 100% 30 (max 48)
   
   
All foes
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Lock-On Status % 5 (max 8)
   
   
Anyone
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lovely Kiss Status 75% 10 (max 16)
   
   
Anyone
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Mean Look Status % 5 (max 8)
   
   
Anyone
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick Physical 120 75% 5 (max 8)
   
   
Anyone
The target is attacked by a kick launched with muscle-packed power.
Mega Punch Physical 80 85% 20 (max 32)
   
   
Anyone
The target is slugged by a punch thrown with muscle-packed power.
Metronome Status % 10 (max 16)
   
   
Self
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink Status % 10 (max 16)
   
   
Self
The user restores its own HP by up to half of its max HP.
Mimic Status % 10 (max 16)
   
   
Anyone
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mind Reader Status % 5 (max 8)
   
   
Anyone
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Minimize Status % 20 (max 32)
   
   
Self
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Moonlight Status % 5 (max 8)
   
   
Self
The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Status % 5 (max 8)
   
   
Self
The user restores its own HP. The amount of HP regained varies with the weather.
Nature Power Status % 20 (max 32)
   
   
Anyone
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Odor Sleuth Status % 40 (max 64)
   
   
Anyone
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Pain Split Status % 20 (max 32)
   
   
Anyone
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Pay Day Physical 40 100% 20 (max 32)
   
   
Anyone
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Perish Song Status % 5 (max 8)
   
   
All Pokémon
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Pound Physical 40 100% 35 (max 56)
   
   
Anyone
The target is physically pounded with a long tail, a foreleg, or the like.
Present Physical 90% 15 (max 24)
   
   
Anyone
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Protect Status % 10 (max 16)
   
   
Self
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Status % 10 (max 16)
   
   
Anyone
The user hypnotizes itself into copying any stat change made by the target.
Quick Attack Physical 40 100% 30 (max 48)
   
   
Anyone
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rage Physical 20 100% 20 (max 32)
   
   
Anyone
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid Spin Physical 20 100% 40 (max 64)
   
   
Anyone
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Wind Special 80 100% 10 (max 16)
   
   
All foes
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Recover Status % 10 (max 16)
   
   
Self
Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle Status % 10 (max 16)
   
   
Self
The user recycles a held item that has been used in battle so it can be used again.
Refresh Status % 20 (max 32)
   
   
Self
The user rests to cure itself of poisoning, a burn, or paralysis.
Return Physical 100% 20 (max 32)
   
   
Anyone
This full-power attack grows more powerful the more the user likes its Trainer.
Roar Status % 20 (max 32)
   
   
Anyone
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Climb Physical 90 85% 20 (max 32)
   
   
Anyone
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Safeguard Status % 25 (max 40)
   
   
All allies
The user creates a protective field that prevents status conditions for five turns.
Scary Face Status 100% 10 (max 16)
   
   
Anyone
The user frightens the target with a scary face to harshly lower its Speed stat.
Scratch Physical 40 100% 35 (max 56)
   
   
Anyone
Hard, pointed, sharp claws rake the target to inflict damage.
Screech Status 85% 40 (max 64)
   
   
Anyone
An earsplitting screech harshly lowers the target's Defense stat.
Secret Power Physical 70 100% 20 (max 32)
   
   
Anyone
The additional effects of this attack depend upon where it was used.
Self-Destruct Physical 200 100% 5 (max 8)
   
   
All but user
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sharpen Status % 30 (max 48)
   
   
Self
The user makes its edges more jagged, which raises its Attack stat.
Shell Smash Status % 15 (max 24)
   
   
Self
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Sing Status 55% 15 (max 24)
   
   
Anyone
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch Status % 1 (max 1)
   
   
Anyone
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skull Bash Physical 100 100% 15 (max 24)
   
   
Anyone
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Slack Off Status % 10 (max 16)
   
   
Self
The user slacks off, restoring its own HP by up to half of its max HP.
Slam Physical 80 75% 20 (max 32)
   
   
Anyone
The target is slammed with a long tail, vines, or the like to inflict damage.
Slash Physical 70 100% 20 (max 32)
   
   
Anyone
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Talk Status % 10 (max 16)
   
   
Self
While it is asleep, the user randomly uses one of the moves it knows.
Smelling Salts Physical 60 100% 10 (max 16)
   
   
Anyone
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Smokescreen Status 100% 20 (max 32)
   
   
Anyone
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Snore Special 40 100% 15 (max 24)
   
   
Anyone
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Soft-Boiled Status % 10 (max 16)
   
   
Self
The user restores its own HP by up to half of its max HP.
Sonic Boom Special 90% 20 (max 32)
   
   
Anyone
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon Physical 20 100% 15 (max 24)
   
   
Anyone
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spin Tail Physical 80 100% 20 (max 32)
   
   
Anyone
The user smacks the foe with a rotating tail. May raise the user's Speed.
Spit Up Special 100% 10 (max 16)
   
   
Anyone
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Splash Status % 40 (max 64)
   
   
Self
The user just flops and splashes around to no effect at all...
Stockpile Status % 20 (max 32)
   
   
Self
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Stomp Physical 65 100% 20 (max 32)
   
   
Anyone
The target is stomped with a big foot. This may also make the target flinch.
Strength Physical 80 100% 15 (max 24)
   
   
Anyone
The target is slugged with a punch thrown at maximum power.
Struggle Physical 50 % 1 (max 1)
   
   
Anyone
This attack is used in desperation only if the user has no PP. It also damages the user a little.
Substitute Status % 10 (max 16)
   
   
Self
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Super Fang Physical 90% 10 (max 16)
   
   
Anyone
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Supersonic Status 55% 20 (max 32)
   
   
Anyone
The user generates odd sound waves from its body that confuse the target.
Swagger Status 90% 15 (max 24)
   
   
Anyone
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Swallow Status % 10 (max 16)
   
   
Self
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss Status 75% 10 (max 16)
   
   
Anyone
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent Status 100% 20 (max 32)
   
   
All foes
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Swift Special 60 % 20 (max 32)
   
   
All foes
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Swords Dance Status % 30 (max 48)
   
   
Self
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Tackle Physical 50 100% 35 (max 56)
   
   
Anyone
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip Status 100% 30 (max 48)
   
   
All foes
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Take Down Physical 90 85% 20 (max 32)
   
   
Anyone
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Teeter Dance Status 100% 20 (max 32)
   
   
All but user
The user performs a wobbly dance that confuses the Pokémon around it.
Thrash Physical 120 100% 10 (max 16)
   
   
Self
The user rampages and attacks for two to three turns. The user then becomes confused.
Tickle Status 100% 20 (max 32)
   
   
Anyone
The user tickles the target into laughing, reducing its Attack and Defense stats.
Tone-Deaf Special 100 100% 20 (max 32)
   
   
Anyone
May lower the foe's Sp. Def For cause it to become confused.
Transform Status % 10 (max 16)
   
   
Anyone
The user transforms into a copy of the target right down to having the same move set.
Tri Attack Special 80 100% 10 (max 16)
   
   
Anyone
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Uproar Special 90 100% 10 (max 16)
   
   
Self
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Vice Grip Physical 55 100% 30 (max 48)
   
   
Anyone
The target is gripped and squeezed from both sides to inflict damage.
Weather Ball Special 50 100% 10 (max 16)
   
   
Anyone
This attack move varies in power and type depending on the weather.
Whirlwind Status 100% 20 (max 32)
   
   
Anyone
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wish Status % 10 (max 16)
   
   
Self
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Work Up Status % 30 (max 48)
   
   
Self
The user is roused, and its Attack and Sp. Atk stats increase.
Wrap Physical 15 90% 20 (max 32)
   
   
Anyone
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Yawn Status % 10 (max 16)
   
   
Anyone
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.